blik
Куда я попал
Зарегистрирован: Пт окт 14, 2016 12:00 pm Сообщений: 24
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 Доделать не могу, очень простой кто знает
Есть простенький скрипт с которым всегда работаю, только вот быстро возникает перевес на париках и постоянна делаю тп в город и отправляю в почту другому чару потом обратно на спот по сохраненный точки. Попытался сам, пока без тп на спот, ошибку не показывает, но и не работает. Вот сам скрипт простого фарма-парика: Begin while 1<>2 do begin begin Engine.FaceControl(0,false); delay(550); begin Engine.UseSkill(10294); Engine.MoveTo(215960, 111176, -1304); Engine.MoveTo(216136, 111496, -1304); Engine.MoveTo(216072, 111976, -1304); Engine.UseSkill(10271); Engine.MoveTo(216088, 112280, -1304); Engine.MoveTo(216248, 112600, -1304); Engine.MoveTo(216424, 112696, -1304); Engine.UseSkill(10271); Engine.MoveTo(216680, 112856, -1304); Engine.MoveTo(216920, 112920, -1304); Engine.MoveTo(217352, 112776, -1304); Engine.UseSkill(10271); Engine.MoveTo(217720, 112856, -1304); Engine.MoveTo(218200, 112760, -1304); Engine.UseSkill(10271); Engine.MoveTo(218520, 112872, -1304); Engine.MoveTo(219032, 112888, -1304); Engine.MoveTo(219064, 112664, -1304); Engine.UseSkill(10271); Engine.MoveTo(219368, 112344, -1304); Engine.MoveTo(219528, 112040, -1304); Engine.MoveTo(219464, 111752, -1304); Engine.UseSkill(10271); Engine.MoveTo(219496, 111304, -1304); Engine.MoveTo(219560, 111096, -1304); Engine.MoveTo(219288, 110904, -1304); Engine.UseSkill(10271); Engine.MoveTo(219432, 110568, -1304); Engine.MoveTo(219544, 110088, -1304); Engine.MoveTo(219480, 109736, -1304); Engine.MoveTo(219128, 109576, -1304); Engine.UseSkill(10271); Engine.MoveTo(218728, 109432, -1304); Engine.MoveTo(218440, 109496, -1304); Engine.UseSkill(10271); Engine.MoveTo(218136, 109384, -1304); Engine.MoveTo(217768, 109464, -1304); Engine.MoveTo(217496, 109768, -1304); Engine.UseSkill(10271); Engine.MoveTo(217176, 109512, -1304); Engine.MoveTo(216760, 109384, -1304); Engine.MoveTo(216344, 109512, -1304); Engine.MoveTo(216280, 109784, -1304); Engine.UseSkill(10271); Engine.MoveTo(216088, 110072, -1304); Engine.MoveTo(216040, 110360, -1304); Engine.MoveTo(216232, 110616, -1304); Engine.UseSkill(10271); Engine.MoveTo(216616, 110696, -1304); Engine.MoveTo(216824, 110872, -1304); Engine.MoveTo(217000, 111128, -1336); Engine.MoveTo(217208, 111176, -1344); Engine.UseSkill(10271); Engine.MoveTo(217464, 110936, -1344); Engine.MoveTo(217720, 110760, -1344); Engine.MoveTo(218040, 110792, -1344); Engine.MoveTo(218232, 111048, -1344); Engine.MoveTo(218184, 111256, -1344); Engine.UseSkill(10271); Engine.MoveTo(217976, 111512, -1344); Engine.MoveTo(217720, 111592, -1344); Engine.MoveTo(217560, 111496, -1344); Engine.UseSkill(10271); Engine.MoveTo(217368, 111240, -1344); Engine.MoveTo(217128, 111160, -1344); Engine.MoveTo(216888, 111176, -1312); Engine.MoveTo(216472, 111320, -1304); Engine.MoveTo(215960, 111304, -1304);
delay(1550); Engine.UseSkill(10265); delay(1550); Engine.UseSkill(10265); delay(1550); Engine.FaceControl(0,true);
delay(550); end; delay(120000); end; delay(550); end; delay(550); end.
А вот попытка автоматизировать все кроме тп обратно:
Begin while 1<>2 do begin
if User.Dead then begin Engine.FaceControl(0,false); Engine.gohome; delay(5000); end; if (User.Load > 60) then begin begin Engine.FaceControl(0,false); Engine.UseItem(1538); delay(5000); end;
begin Engine.SendMail('Кука', 'проба', 'пробаа',[36527,9999,36528,9999,36547,9999,36548,9999,36558,9999,36557,9999,36562,9999,36563,9999,36517,9999,36522,9999,36518,9999,36523,9999]); delay(1000); end; begin Engine.FaceControl(0,false); delay(550); begin Engine.UseSkill(10294); Engine.MoveTo(215960, 111176, -1304); Engine.MoveTo(216136, 111496, -1304); Engine.MoveTo(216072, 111976, -1304); Engine.UseSkill(10271); Engine.MoveTo(216088, 112280, -1304); Engine.MoveTo(216248, 112600, -1304); Engine.MoveTo(216424, 112696, -1304); Engine.UseSkill(10271); Engine.MoveTo(216680, 112856, -1304); Engine.MoveTo(216920, 112920, -1304); Engine.MoveTo(217352, 112776, -1304); Engine.UseSkill(10271); Engine.MoveTo(217720, 112856, -1304); Engine.MoveTo(218200, 112760, -1304); Engine.UseSkill(10271); Engine.MoveTo(218520, 112872, -1304); Engine.MoveTo(219032, 112888, -1304); Engine.MoveTo(219064, 112664, -1304); Engine.UseSkill(10271); Engine.MoveTo(219368, 112344, -1304); Engine.MoveTo(219528, 112040, -1304); Engine.MoveTo(219464, 111752, -1304); Engine.UseSkill(10271); Engine.MoveTo(219496, 111304, -1304); Engine.MoveTo(219560, 111096, -1304); Engine.MoveTo(219288, 110904, -1304); Engine.UseSkill(10271); Engine.MoveTo(219432, 110568, -1304); Engine.MoveTo(219544, 110088, -1304); Engine.MoveTo(219480, 109736, -1304); Engine.MoveTo(219128, 109576, -1304); Engine.UseSkill(10271); Engine.MoveTo(218728, 109432, -1304); Engine.MoveTo(218440, 109496, -1304); Engine.UseSkill(10271); Engine.MoveTo(218136, 109384, -1304); Engine.MoveTo(217768, 109464, -1304); Engine.MoveTo(217496, 109768, -1304); Engine.UseSkill(10271); Engine.MoveTo(217176, 109512, -1304); Engine.MoveTo(216760, 109384, -1304); Engine.MoveTo(216344, 109512, -1304); Engine.MoveTo(216280, 109784, -1304); Engine.UseSkill(10271); Engine.MoveTo(216088, 110072, -1304); Engine.MoveTo(216040, 110360, -1304); Engine.MoveTo(216232, 110616, -1304); Engine.UseSkill(10271); Engine.MoveTo(216616, 110696, -1304); Engine.MoveTo(216824, 110872, -1304); Engine.MoveTo(217000, 111128, -1336); Engine.MoveTo(217208, 111176, -1344); Engine.UseSkill(10271); Engine.MoveTo(217464, 110936, -1344); Engine.MoveTo(217720, 110760, -1344); Engine.MoveTo(218040, 110792, -1344); Engine.MoveTo(218232, 111048, -1344); Engine.MoveTo(218184, 111256, -1344); Engine.UseSkill(10271); Engine.MoveTo(217976, 111512, -1344); Engine.MoveTo(217720, 111592, -1344); Engine.MoveTo(217560, 111496, -1344); Engine.UseSkill(10271); Engine.MoveTo(217368, 111240, -1344); Engine.MoveTo(217128, 111160, -1344); Engine.MoveTo(216888, 111176, -1312); Engine.MoveTo(216472, 111320, -1304); Engine.MoveTo(215960, 111304, -1304);
delay(1550); Engine.UseSkill(10265); delay(1550); Engine.UseSkill(10265); delay(1550); Engine.FaceControl(0,true);
delay(550); end; delay(120000); end; delay(550); end; delay(550); end; end.
Просьба очень где что не так и еще бы возврат на сохранненую точку
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